Thursday, 9 December 2010

week 12

Preparing for the blog and continuing with the design document write up and testing

Tuesday, 7 December 2010

week 11

final touches, including fixing the materials and applying them to sufaces that need them. Also completeing the cover for the game.

Wednesday, 1 December 2010

week 10

I am finishing off the materials for the walls and floors and cieling sections of the level i am really pleased with how they have come out.



After applying the materials and taking a step back i've realized that i need to create a darker material for the back wall.

week 9

I'm having problem with the material sfor the static meshes i can't seem to get the sectioned materials

Sunday, 14 November 2010

week 8

The main focus for this week has been the static meshes and as such i have creating almost all off them. I have also done a lot of work on the materials for the fruit and i have finished the material for the beach ball.

Wednesday, 10 November 2010

week 7

i have had to start to redo a lot of the materials for the level. i was not happy with the state of the old ones and have started changing them. This has been my main focus for this week
old (very old)











new













I have also continued to develop the static meshes and have started to do the materials for them with the aim being cel-shading

Monday, 8 November 2010

week 6

Starting developing cel shading textures the aim is to get the game to look like a cel shaded game, the issue is how well i can make this work on unreal. i have found a few tutorials and i will work through them to find what works and to come up with creating a look for the materials

i am following a tutorial from this website as well as a few others
http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3


starting testing
I have started a test log it will mainly be testing different stages of material development