i have continued to develop textures and materials. as well as continuing the static mesh development.
I have worked hard and i am now comming along farelly well with creating the fruit meshes for the gaem
I have also done some more work on the design document and finishing the first draft i feel confident about it.
Thursday, 21 October 2010
Monday, 18 October 2010
week 4
I continued editing textures and started creating some static meshes. I have used the materials that i created and try to make them shinny.
I have also found some more useful websites for help and tutorials on creating materials
http://www.hourences.com/tutorials/
http://www.moddb.com/engines/unreal-engine-3/tutorials/basic-introduction-to-the-ue3-material-editor-basic-examples
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
week 3
This is a first draft for a texture in the game. I feel that all thought this is very basic it is a good start. I'm also trying to come up with some inspiration or reference to get some ideas to build of.
A lot of time was spent messing around with textures and drawing up a simple one for both walls and the beach ball.
A lot of time was spent messing around with textures and drawing up a simple one for both walls and the beach ball.
Monday, 4 October 2010
week 2
after the demonstration we all agreed separate rolls for each person i have been given the task of art design and direction, i will be picking the textures and such. I will also be in charge of the manual and cover. I have decided that i shall make some of my own materials for or game for added personality and individuality.
I have started to look for websites that will hilp me create my own materials here is one
http://waylon-art.com/LearningUnreal/UE3-08-ImportingTextures.htm
I have started to look for websites that will hilp me create my own materials here is one
http://waylon-art.com/LearningUnreal/UE3-08-ImportingTextures.htm
Thursday, 23 September 2010
week 1
After brainstorming ideas for our game we came up with an idea of a plat former game involving a ball rolling around a cube. The ball would be controlled with a phiget and the task would be to complete many platforming tasks to complete the game.
The other idea was an on rails flying games where the player would control it with phidgets. After discussion we landed on the ball idea. Our tech demo for next week will have to show how we can rotate the cube. Or give the impression of such
The other idea was an on rails flying games where the player would control it with phidgets. After discussion we landed on the ball idea. Our tech demo for next week will have to show how we can rotate the cube. Or give the impression of such
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