Thursday 9 December 2010

week 12

Preparing for the blog and continuing with the design document write up and testing

Tuesday 7 December 2010

week 11

final touches, including fixing the materials and applying them to sufaces that need them. Also completeing the cover for the game.

Wednesday 1 December 2010

week 10

I am finishing off the materials for the walls and floors and cieling sections of the level i am really pleased with how they have come out.



After applying the materials and taking a step back i've realized that i need to create a darker material for the back wall.

week 9

I'm having problem with the material sfor the static meshes i can't seem to get the sectioned materials

Sunday 14 November 2010

week 8

The main focus for this week has been the static meshes and as such i have creating almost all off them. I have also done a lot of work on the materials for the fruit and i have finished the material for the beach ball.

Wednesday 10 November 2010

week 7

i have had to start to redo a lot of the materials for the level. i was not happy with the state of the old ones and have started changing them. This has been my main focus for this week
old (very old)











new













I have also continued to develop the static meshes and have started to do the materials for them with the aim being cel-shading

Monday 8 November 2010

week 6

Starting developing cel shading textures the aim is to get the game to look like a cel shaded game, the issue is how well i can make this work on unreal. i have found a few tutorials and i will work through them to find what works and to come up with creating a look for the materials

i am following a tutorial from this website as well as a few others
http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3


starting testing
I have started a test log it will mainly be testing different stages of material development

Thursday 21 October 2010

week 5

i have continued to develop textures and materials. as well as continuing the static mesh development.
I have worked hard and  i am now comming along farelly well with creating the fruit meshes for the gaem





I have also done some more work on the design document and finishing the first draft i feel confident about it.

Monday 18 October 2010

week 4

I continued editing textures and started creating some static meshes. I have used the materials that i created and try to make them shinny.



I have also found some more useful websites for help and tutorials on creating materials 

http://www.hourences.com/tutorials/

http://www.moddb.com/engines/unreal-engine-3/tutorials/basic-introduction-to-the-ue3-material-editor-basic-examples

http://udn.epicgames.com/Three/MaterialEditorUserGuide.html

week 3

This is a first draft for a texture in the game. I feel that all thought this is very basic it is a good start. I'm also trying to come up with some inspiration or reference to get some ideas to build of.
A lot of time was spent messing around with textures and drawing up a simple one for both walls and the beach ball.

Monday 4 October 2010

week 2

after the demonstration we all agreed separate rolls for each person i have been given the task of art design and direction, i will be picking the textures and such. I will also be in charge of the manual and cover. I have decided that i shall make some of my own materials for or game for added personality and individuality.

I have started to look for websites that will hilp me create my own materials here is one
http://waylon-art.com/LearningUnreal/UE3-08-ImportingTextures.htm

Thursday 23 September 2010

week 1

After brainstorming ideas for our game we came up with an idea of a plat former game involving a ball rolling around a cube. The ball would be controlled with a phiget and the task would be to complete many platforming tasks to complete the game.

The other idea was an on rails flying games where the player would control it with phidgets. After discussion we landed on the ball idea. Our tech demo for next week will have to show how we can rotate the cube. Or give the impression of such